Facets

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Revision as of 16:46, 10 October 2019 by Ematuskey (talk | contribs)
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A list of facets that all games should have defined:

  • Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
  • Setting (Fantasy, historical, far future, modern, etc)
  • Tone (humorous, horror, romantic, supernatural, etc)
  • Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
  • Number of players (primary method of playing--single, co-op, online multiplayer, etc)
    • If single player
      • Multiplayer included?
    • If Multiplayer
      • Single player campaign included?
  • Pace (turn-based, real-time, asynchronous)