Gameplay Experience
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New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, how is the gameplay presented?
Gameplay Experience
- Linear: game has a specific beginning, middle, and end, with limited replayability (Myst, Portal, Tomb Raider, Planescape)
- Open World: game is set in an open world with a large amount of content to extend playing time (Skyrim, World of Warcraft)
- Multiple Endings: game has multiple endings based on player choice for added replay value
- Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization)
- Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator))