Difference between revisions of "Gameplay Experience"

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<h2>Gameplay Experience</h2>
 
<h2>Gameplay Experience</h2>
  
*'''Linear:''' game has a specific beginning, middle, and end, with limited replayability (Myst, Portal, Tomb Raider, Planescape)
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*'''Linear:''' game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
 
**'''Open World:''' game is set in an open world with a large amount of content to extend playing time (Skyrim, World of Warcraft)
 
**'''Open World:''' game is set in an open world with a large amount of content to extend playing time (Skyrim, World of Warcraft)
 
**'''Multiple Endings:''' game has multiple endings based on player choice for added replay value
 
**'''Multiple Endings:''' game has multiple endings based on player choice for added replay value

Revision as of 19:54, 17 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, how is the gameplay presented?

Gameplay Experience

  • Linear: game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
    • Open World: game is set in an open world with a large amount of content to extend playing time (Skyrim, World of Warcraft)
    • Multiple Endings: game has multiple endings based on player choice for added replay value
  • Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization)
  • Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator))