Difference between revisions of "Gameplay Experience"

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<h2>Overview</h2>
 
<h2>Overview</h2>
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
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Before we can get to style of play, an even more abstract question is, how is the gameplay presented?
  
 
<h2>Gameplay Experience</h2>
 
<h2>Gameplay Experience</h2>
  
*Competitive (Skill-based?  Reflex-based?  Twitch games? (Competition & Skill?): whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
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*'''Linear:''' game has a specific beginning, middle, and end, with limited replayability (Myst, Portal, Tomb Raider, Planescape)
**Racing: each time you play, you try and finish as fast as you can
 
**Attack & Defend: Fight until you can't fight anymore
 
**Games: Chess, card games, etc
 
  
*Experiential (Experience & Creation?): While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.
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*'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization(?))
**Exploration: the primary goal is to explore or experience the world
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**Goal: there is a specific goal you're working towards (build your civilization, raise a family, etc)
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*'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, Skyrim, MS Flight Simulator, Civilization(?)))
**Story: Gameplay is centered around a story (even if you have the option to ignore it)
 

Revision as of 15:35, 17 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, how is the gameplay presented?

Gameplay Experience

  • Linear: game has a specific beginning, middle, and end, with limited replayability (Myst, Portal, Tomb Raider, Planescape)
  • Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization(?))
  • Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, Skyrim, MS Flight Simulator, Civilization(?)))