Difference between revisions of "Gameplay Experience"
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<h2>Overview</h2> | <h2>Overview</h2> | ||
− | Before we can get to style of play, an even more abstract question is, | + | Before we can get to style of play, an even more abstract question is, how is the gameplay presented? |
<h2>Gameplay Experience</h2> | <h2>Gameplay Experience</h2> | ||
− | * | + | *'''Linear:''' game has a specific beginning, middle, and end, with limited replayability (Myst, Portal, Tomb Raider, Planescape) |
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− | * | + | *'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization(?)) |
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− | * | + | *'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, Skyrim, MS Flight Simulator, Civilization(?))) |
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Revision as of 15:35, 17 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, how is the gameplay presented?
Gameplay Experience
- Linear: game has a specific beginning, middle, and end, with limited replayability (Myst, Portal, Tomb Raider, Planescape)
- Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization(?))
- Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, Skyrim, MS Flight Simulator, Civilization(?)))