Difference between revisions of "Gameplay Experience"

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<h2>Gameplay Experience</h2>
 
<h2>Gameplay Experience</h2>
  
*Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
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*Competitive (Skill-based?): whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
 
**Racing: each time you play, you try and finish as fast as you can
 
**Racing: each time you play, you try and finish as fast as you can
 
**Attack & Defend: Fight until you can't fight anymore
 
**Attack & Defend: Fight until you can't fight anymore

Revision as of 20:24, 16 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, what type of gameplay is it?

Gameplay Experience

  • Competitive (Skill-based?): whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
    • Racing: each time you play, you try and finish as fast as you can
    • Attack & Defend: Fight until you can't fight anymore
    • Games: Chess, card games, etc
  • Cooperative (tentative): Similar to Competitive, but instead of fighting for the best score, you're working with other players towards a goal. But is this distinct enough from "Experiential"? Is it just that option with a "number of players" facet lumped in?
  • Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns.
    • Exploration: the primary goal is to explore or experience the world
    • Goal: there is a specific goal you're working towards (build your civilization, raise a family, etc)
    • Story: Gameplay is centered around a story (even if you have the option to ignore it)