Difference between revisions of "Gameplay Experience"
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<h2>Gameplay Experience</h2> | <h2>Gameplay Experience</h2> | ||
− | *Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay | + | *Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over. |
**Racing: each time you play, you try and finish as fast as you can | **Racing: each time you play, you try and finish as fast as you can | ||
**Attack & Defend: Fight until you can't fight anymore | **Attack & Defend: Fight until you can't fight anymore | ||
**Games: Chess, card games, etc | **Games: Chess, card games, etc | ||
*Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns. | *Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns. |
Revision as of 13:30, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
- Racing: each time you play, you try and finish as fast as you can
- Attack & Defend: Fight until you can't fight anymore
- Games: Chess, card games, etc
- Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns.