Difference between revisions of "Gameplay Experience"

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<h2>Gameplay Experience</h2>
 
<h2>Gameplay Experience</h2>
  
*Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay.  In addition, play sessions are often short, allowing players to quickly restart and try again.
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*Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
 
**Racing: each time you play, you try and finish as fast as you can
 
**Racing: each time you play, you try and finish as fast as you can
 
**Attack & Defend: Fight until you can't fight anymore
 
**Attack & Defend: Fight until you can't fight anymore
 
**Games: Chess, card games, etc
 
**Games: Chess, card games, etc
 
*Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.
 
*Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.

Revision as of 13:30, 16 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, what type of gameplay is it?

Gameplay Experience

  • Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
    • Racing: each time you play, you try and finish as fast as you can
    • Attack & Defend: Fight until you can't fight anymore
    • Games: Chess, card games, etc
  • Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns.