Difference between revisions of "Scope"
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*Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen | *Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen | ||
*Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed | *Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed | ||
+ | *Linear: A limited version of open world (or a variant on set pieces) most often found in earlier games, where game play proceeds in a line from the start point to the end. |
Latest revision as of 17:53, 10 October 2019
New_Video_Game_Taxonomy/Facets/Scope
Overview
What is the scope or scale of the playing area?
Gameplay Scope
- Open world: a seamless environment that the player can traverse however they wish
- Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen
- Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed
- Linear: A limited version of open world (or a variant on set pieces) most often found in earlier games, where game play proceeds in a line from the start point to the end.