Difference between revisions of "Facets"
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*[[Visual perspective]] (1st person, 3rd person, top-down, VR-only, etc) | *[[Visual perspective]] (1st person, 3rd person, top-down, VR-only, etc) | ||
*[[Number of players]] (primary method of playing--single, co-op, online multiplayer, etc) | *[[Number of players]] (primary method of playing--single, co-op, online multiplayer, etc) | ||
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*[[Pace]] (turn-based, real-time, asynchronous) | *[[Pace]] (turn-based, real-time, asynchronous) | ||
*[[Scope]] (open world, procedurally generated environments, set pieces) | *[[Scope]] (open world, procedurally generated environments, set pieces) |
Revision as of 17:21, 10 October 2019
A list of facets that all titles should have defined:
- Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
- Setting (Fantasy, historical, far future, modern, etc)
- Tone (humorous, horror, romantic, supernatural, etc)
- Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
- Number of players (primary method of playing--single, co-op, online multiplayer, etc)
- Pace (turn-based, real-time, asynchronous)
- Scope (open world, procedurally generated environments, set pieces)