Difference between revisions of "Scope"

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[[New_Video_Game_Taxonomy]]/[[Facets]]/Scope
 
[[New_Video_Game_Taxonomy]]/[[Facets]]/Scope
  
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<h2>Overview</h2>
 
What is the scope or scale of the playing area?
 
What is the scope or scale of the playing area?
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<h2>Gameplay Scope</h2>
  
 
*Open world: a seamless environment that the player can traverse however they wish
 
*Open world: a seamless environment that the player can traverse however they wish
 
*Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen
 
*Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen
 
*Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed
 
*Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed

Revision as of 17:01, 10 October 2019

New_Video_Game_Taxonomy/Facets/Scope

Overview

What is the scope or scale of the playing area?

Gameplay Scope

  • Open world: a seamless environment that the player can traverse however they wish
  • Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen
  • Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed