Difference between revisions of "Scope"
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[[New_Video_Game_Taxonomy]]/[[Facets]]/Scope | [[New_Video_Game_Taxonomy]]/[[Facets]]/Scope | ||
+ | <h2>Overview</h2> | ||
What is the scope or scale of the playing area? | What is the scope or scale of the playing area? | ||
+ | |||
+ | <h2>Gameplay Scope</h2> | ||
*Open world: a seamless environment that the player can traverse however they wish | *Open world: a seamless environment that the player can traverse however they wish | ||
*Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen | *Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen | ||
*Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed | *Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed |
Revision as of 17:01, 10 October 2019
New_Video_Game_Taxonomy/Facets/Scope
Overview
What is the scope or scale of the playing area?
Gameplay Scope
- Open world: a seamless environment that the player can traverse however they wish
- Set pieces: gameplay takes place in distinct areas--traversing them requires a loading screen
- Procedurally generated: similar to an open world, this is, for all intents and purposes, a limitless play area, as new environments are generated as needed