Difference between revisions of "Facets"

From CreativeTaxonomies
Jump to navigation Jump to search
m
m
Line 1: Line 1:
A list of facets that all games should have defined:
+
A list of facets that all titles should have defined:
  
 
*[[Style of play]] (what type of game is it?  Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
 
*[[Style of play]] (what type of game is it?  Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)

Revision as of 16:50, 10 October 2019

A list of facets that all titles should have defined:

  • Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
  • Setting (Fantasy, historical, far future, modern, etc)
  • Tone (humorous, horror, romantic, supernatural, etc)
  • Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
  • Number of players (primary method of playing--single, co-op, online multiplayer, etc)
    • If single player
      • Multiplayer included?
    • If Multiplayer
      • Single player campaign included?
  • Pace (turn-based, real-time, asynchronous)