Difference between revisions of "Facets"

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A list of facets that all games should have defined:
 
A list of facets that all games should have defined:
 
<ul>
 
<ul>
<li>Style of play (what type of game is it?  Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
+
<li>[[Style of play]] (what type of game is it?  Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
 
<li>Setting (Fantasy, historical, far future, modern, etc)
 
<li>Setting (Fantasy, historical, far future, modern, etc)
 
<li>Tone (humorous, horror, romantic, supernatural, etc)
 
<li>Tone (humorous, horror, romantic, supernatural, etc)

Revision as of 13:43, 9 October 2019

A list of facets that all games should have defined:

  • Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
  • Setting (Fantasy, historical, far future, modern, etc)
  • Tone (humorous, horror, romantic, supernatural, etc)
  • Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
  • Number of players (primary method of playing--single, co-op, online multiplayer, etc)
      If single player
    • Multiplayer included?
      If Multiplayer
    • Single player campaign included?