Difference between revisions of "Facets"
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A list of facets that all games should have defined: | A list of facets that all games should have defined: | ||
<ul> | <ul> | ||
− | <li>Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc) | + | <li>[[Style of play]] (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc) |
<li>Setting (Fantasy, historical, far future, modern, etc) | <li>Setting (Fantasy, historical, far future, modern, etc) | ||
<li>Tone (humorous, horror, romantic, supernatural, etc) | <li>Tone (humorous, horror, romantic, supernatural, etc) |
Revision as of 13:43, 9 October 2019
A list of facets that all games should have defined:
- Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
- Setting (Fantasy, historical, far future, modern, etc)
- Tone (humorous, horror, romantic, supernatural, etc)
- Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
- Number of players (primary method of playing--single, co-op, online multiplayer, etc)
- If single player
- Multiplayer included?
- If Multiplayer
- Single player campaign included?