Difference between revisions of "Gameplay Experience"
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*'''Linear:''' game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape) | *'''Linear:''' game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape) | ||
− | **'''Open World:''' game is set in an open world with a large amount of content to extend | + | **'''Open World:''' game with linear play is set in an open world with a large amount of content to extend play time (Skyrim, World of Warcraft, Far Cry) |
− | **'''Multiple Endings:''' game has multiple endings based on player choice for added replay value | + | **'''Multiple Endings:''' non open-world game has multiple endings based on player choice for added replay value |
*'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization) | *'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization) | ||
*'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator)) | *'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator)) |
Revision as of 20:14, 17 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, how is the gameplay presented?
Gameplay Experience
- Linear: game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
- Open World: game with linear play is set in an open world with a large amount of content to extend play time (Skyrim, World of Warcraft, Far Cry)
- Multiple Endings: non open-world game has multiple endings based on player choice for added replay value
- Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization)
- Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator))