Difference between revisions of "Gameplay Experience"
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<h2>Gameplay Experience</h2> | <h2>Gameplay Experience</h2> | ||
− | *Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over. | + | *Competitive (Skill-based?): whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over. |
**Racing: each time you play, you try and finish as fast as you can | **Racing: each time you play, you try and finish as fast as you can | ||
**Attack & Defend: Fight until you can't fight anymore | **Attack & Defend: Fight until you can't fight anymore |
Revision as of 20:24, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Competitive (Skill-based?): whether against other players, the AI, or even yourself, every time you play you are competing to win. Play sessions are usually contained in specific maps. Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
- Racing: each time you play, you try and finish as fast as you can
- Attack & Defend: Fight until you can't fight anymore
- Games: Chess, card games, etc
- Cooperative (tentative): Similar to Competitive, but instead of fighting for the best score, you're working with other players towards a goal. But is this distinct enough from "Experiential"? Is it just that option with a "number of players" facet lumped in?
- Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns.
- Exploration: the primary goal is to explore or experience the world
- Goal: there is a specific goal you're working towards (build your civilization, raise a family, etc)
- Story: Gameplay is centered around a story (even if you have the option to ignore it)