Difference between revisions of "Gameplay Experience"
		
		
		
		
		
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| Line 10: | Line 10: | ||
**Attack & Defend: Fight until you can't fight anymore  | **Attack & Defend: Fight until you can't fight anymore  | ||
**Games: Chess, card games, etc  | **Games: Chess, card games, etc  | ||
| + | |||
*Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.  | *Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.  | ||
| − | **Exploration  | + | **Exploration: the primary goal is to explore or experience the world  | 
| − | **Goal  | + | **Goal: there is a specific goal you're working towards (build your civilization, raise a family, etc)  | 
| − | **Story  | + | **Story: Gameplay is centered around a story (even if you have the option to ignore it)  | 
Revision as of 15:59, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
- Racing: each time you play, you try and finish as fast as you can
 - Attack & Defend: Fight until you can't fight anymore
 - Games: Chess, card games, etc
 
 
- Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.
- Exploration: the primary goal is to explore or experience the world
 - Goal: there is a specific goal you're working towards (build your civilization, raise a family, etc)
 - Story: Gameplay is centered around a story (even if you have the option to ignore it)