Difference between revisions of "Gameplay Experience"
		
		
		
		
		
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<h2>Gameplay Experience</h2>  | <h2>Gameplay Experience</h2>  | ||
| − | *Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay  | + | *Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.  | 
**Racing: each time you play, you try and finish as fast as you can  | **Racing: each time you play, you try and finish as fast as you can  | ||
**Attack & Defend: Fight until you can't fight anymore  | **Attack & Defend: Fight until you can't fight anymore  | ||
**Games: Chess, card games, etc  | **Games: Chess, card games, etc  | ||
*Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.  | *Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.  | ||
Revision as of 12:30, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
- Racing: each time you play, you try and finish as fast as you can
 - Attack & Defend: Fight until you can't fight anymore
 - Games: Chess, card games, etc
 
 - Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses." Often story-based games, or games with long campaigns.