Difference between revisions of "Gameplay Experience"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Line 6: | Line 6: | ||
<h2>Gameplay Experience</h2>  | <h2>Gameplay Experience</h2>  | ||
| − | *Experiential: the   | + | *Experiential: the focus is on the experience more than "winning" or "losing."  Good and bad outcomes are possible, but the important thing is the journey.  | 
| − | *Competitive: whether against other players, the AI, or even yourself, every time you play you  | + | *Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  | 
**Racing: each time you play, you try and finish as fast as you can  | **Racing: each time you play, you try and finish as fast as you can  | ||
**Attack & Defend: Fight until you can't fight anymore  | **Attack & Defend: Fight until you can't fight anymore  | ||
**Games: Chess, card games, etc  | **Games: Chess, card games, etc  | ||
Revision as of 11:58, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Experiential: the focus is on the experience more than "winning" or "losing." Good and bad outcomes are possible, but the important thing is the journey.
 - Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.
- Racing: each time you play, you try and finish as fast as you can
 - Attack & Defend: Fight until you can't fight anymore
 - Games: Chess, card games, etc