Difference between revisions of "Gameplay Experience"

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<h2>Gameplay Experience</h2>
 
<h2>Gameplay Experience</h2>
  
*Experiential: the player is going on a journey set up by the designers.   
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*Experiential: the player is going on a journey set up by the designers.  Good and bad outcomes are possible, but the important thing is the journey.
*Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to beat something.  Play sessions are usually contained in specific maps.
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*Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to "win".  Play sessions are usually contained in specific maps.
 
**Racing: each time you play, you try and finish as fast as you can
 
**Racing: each time you play, you try and finish as fast as you can
 
**Attack & Defend: Fight until you can't fight anymore
 
**Attack & Defend: Fight until you can't fight anymore
 
**Games: Chess, card games, etc
 
**Games: Chess, card games, etc

Revision as of 12:56, 16 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, what type of gameplay is it?

Gameplay Experience

  • Experiential: the player is going on a journey set up by the designers. Good and bad outcomes are possible, but the important thing is the journey.
  • Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to "win". Play sessions are usually contained in specific maps.
    • Racing: each time you play, you try and finish as fast as you can
    • Attack & Defend: Fight until you can't fight anymore
    • Games: Chess, card games, etc