Difference between revisions of "Gameplay Experience"
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<h2>Gameplay Experience</h2> | <h2>Gameplay Experience</h2> | ||
− | *Experiential: the player is going on a journey set up by the designers. | + | *Experiential: the player is going on a journey set up by the designers. Good and bad outcomes are possible, but the important thing is the journey. |
− | *Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to | + | *Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to "win". Play sessions are usually contained in specific maps. |
**Racing: each time you play, you try and finish as fast as you can | **Racing: each time you play, you try and finish as fast as you can | ||
**Attack & Defend: Fight until you can't fight anymore | **Attack & Defend: Fight until you can't fight anymore | ||
**Games: Chess, card games, etc | **Games: Chess, card games, etc |
Revision as of 12:56, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Experiential: the player is going on a journey set up by the designers. Good and bad outcomes are possible, but the important thing is the journey.
- Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to "win". Play sessions are usually contained in specific maps.
- Racing: each time you play, you try and finish as fast as you can
- Attack & Defend: Fight until you can't fight anymore
- Games: Chess, card games, etc