Difference between revisions of "Gameplay Experience"
Jump to navigation
Jump to search
(Created page with "New_Video_Game_Taxonomy/Facets/Gameplay Experience <h2>Overview</h2> Before we can get to style of play, an even more abstract question is, what type of gameplay is i...") |
|||
Line 9: | Line 9: | ||
*Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to beat something. Play sessions are usually contained in specific maps. | *Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to beat something. Play sessions are usually contained in specific maps. | ||
**Racing: each time you play, you try and finish as fast as you can | **Racing: each time you play, you try and finish as fast as you can | ||
− | **Attack & Defend: | + | **Attack & Defend: Fight until you can't fight anymore |
**Games: Chess, card games, etc | **Games: Chess, card games, etc |
Revision as of 12:52, 16 October 2019
New_Video_Game_Taxonomy/Facets/Gameplay Experience
Overview
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
Gameplay Experience
- Experiential: the player is going on a journey set up by the designers.
- Competitive: whether against other players, the AI, or even yourself, every time you play you're trying to beat something. Play sessions are usually contained in specific maps.
- Racing: each time you play, you try and finish as fast as you can
- Attack & Defend: Fight until you can't fight anymore
- Games: Chess, card games, etc