Difference between revisions of "Setting"
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Line 6: | Line 6: | ||
<h2>Setting</h2> | <h2>Setting</h2> | ||
*Historical | *Historical | ||
+ | **20th Century | ||
+ | **19th Century | ||
+ | **18th Century | ||
+ | **Renaissance | ||
+ | **Medieval | ||
+ | **Ancient Times | ||
+ | **Prehistoric | ||
*Alternate History | *Alternate History | ||
*Fantasy | *Fantasy | ||
Line 15: | Line 22: | ||
**Far Future | **Far Future | ||
**Near Future | **Near Future | ||
− | |||
− | |||
*Time Travel | *Time Travel |
Latest revision as of 12:37, 11 October 2019
New_Video_Game_Taxonomy/Facets/Setting
Overview
Broadly speaking, what time period does the game take place in? This should be considered an optional facet, as some game (especially simple arcade-style) don't have a setting like other games.
Setting
- Historical
- 20th Century
- 19th Century
- 18th Century
- Renaissance
- Medieval
- Ancient Times
- Prehistoric
- Alternate History
- Fantasy
- Dark Fantasy
- Sword & Sorcery
- Urban Fantasy
- Contemporary/Modern
- Science Fiction
- Far Future
- Near Future
- Time Travel