Difference between revisions of "Style of play"
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<h2>Styles of Play</h2> | <h2>Styles of Play</h2> | ||
− | + | *Action | |
− | + | **Arcade | |
− | + | **Brawler & Melee | |
− | + | **Platformer | |
− | + | **Shooter | |
− | + | **Stealth | |
− | + | **Vehicular | |
− | + | *Build & Manage | |
− | + | **Building | |
− | + | **Business | |
− | + | **Farming | |
− | + | *Casino, Card, & Board Games | |
− | + | **Board | |
− | + | **Card | |
− | + | **Casino | |
− | + | *Narrative | |
+ | **Adventure | ||
+ | **Hidden Object | ||
+ | **Interactive Stories | ||
+ | **Puzzles | ||
+ | **Visual Novels | ||
+ | *Rhythm & Matching | ||
+ | **Dance | ||
+ | **Match | ||
+ | **Music | ||
+ | *Role-Playing Games | ||
+ | *Sports | ||
+ | **Baseball | ||
+ | **Basketball | ||
+ | **Football | ||
+ | **Golf | ||
+ | **Hockey | ||
+ | **Soccer | ||
+ | *Strategy & Tactics | ||
+ | **Defense | ||
+ | **Exploration & Expansion | ||
+ | **Game Mastering | ||
+ | **Warfare & Conquest | ||
+ | *Trivia | ||
+ | *Vehicles | ||
+ | **Air | ||
+ | **Ground | ||
+ | **Space | ||
+ | **Water | ||
+ | |||
</ul> | </ul> |
Revision as of 17:40, 10 October 2019
New_Video_Game_Taxonomy/Facets/Scope
Overview
This is the most significant facet, as it's the one that's most analogous with the existing video game categories. When looking at ways to improve classification, however, we can see that what these current categories are are a mix of different aspects (ie, "First Person Shooter" is a mix of perspective and play style). The purpose of the "Style of play" facet is to isolate what the gameplay for a title is like, divorced from every other aspect like perspective or genre or tone.
At the same time, we have to understand that existing categories serve a purpose and are powerful "brands" in and of themselves. There are magazines and websites dedicated to the "adventure" genre. People eagerly wait for the next RPG title in their favorite series, whether it's an "action RPG" *Diablo), a "traditional first-person RPG" (Elder Scrolls), or a "Japanese-style 3rd person RPG" (Final Fantasy).
The goal then is to try and break down the types of playstyles into its own hiearchy--if possible adopting existing genre language, but not being afraid to abstract to a core concept when the current categories mix too many concepts together. See current video game categories for a list of how some of the larger video game vendors are currently classifying titles.
Styles of Play
- Action
- Arcade
- Brawler & Melee
- Platformer
- Shooter
- Stealth
- Vehicular
- Build & Manage
- Building
- Business
- Farming
- Casino, Card, & Board Games
- Board
- Card
- Casino
- Narrative
- Adventure
- Hidden Object
- Interactive Stories
- Puzzles
- Visual Novels
- Rhythm & Matching
- Dance
- Match
- Music
- Role-Playing Games
- Sports
- Baseball
- Basketball
- Football
- Golf
- Hockey
- Soccer
- Strategy & Tactics
- Defense
- Exploration & Expansion
- Game Mastering
- Warfare & Conquest
- Trivia
- Vehicles
- Air
- Ground
- Space
- Water