Difference between revisions of "Facets"

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*[[Visual perspective]] (1st person, 3rd person, top-down, VR-only, etc)
 
*[[Visual perspective]] (1st person, 3rd person, top-down, VR-only, etc)
 
*[[Number of players]] (primary method of playing--single, co-op, online multiplayer, etc)
 
*[[Number of players]] (primary method of playing--single, co-op, online multiplayer, etc)
**If single player
 
***Multiplayer included?
 
**If Multiplayer
 
***Single player campaign included?
 
 
*[[Pace]] (turn-based, real-time, asynchronous)
 
*[[Pace]] (turn-based, real-time, asynchronous)
 
*[[Scope]] (open world, procedurally generated environments, set pieces)
 
*[[Scope]] (open world, procedurally generated environments, set pieces)

Revision as of 17:21, 10 October 2019

A list of facets that all titles should have defined:

  • Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
  • Setting (Fantasy, historical, far future, modern, etc)
  • Tone (humorous, horror, romantic, supernatural, etc)
  • Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
  • Number of players (primary method of playing--single, co-op, online multiplayer, etc)
  • Pace (turn-based, real-time, asynchronous)
  • Scope (open world, procedurally generated environments, set pieces)