Difference between revisions of "Facets"
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*Visual perspective (1st person, 3rd person, top-down, VR-only, etc) | *Visual perspective (1st person, 3rd person, top-down, VR-only, etc) | ||
*Number of players (primary method of playing--single, co-op, online multiplayer, etc) | *Number of players (primary method of playing--single, co-op, online multiplayer, etc) | ||
− | *If single player | + | **If single player |
− | **Multiplayer included? | + | ***Multiplayer included? |
− | *If Multiplayer | + | **If Multiplayer |
− | **Single player campaign included? | + | ***Single player campaign included? |
*Pace (turn-based, real-time) | *Pace (turn-based, real-time) |
Revision as of 16:43, 10 October 2019
A list of facets that all games should have defined:
- Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
- Setting (Fantasy, historical, far future, modern, etc)
- Tone (humorous, horror, romantic, supernatural, etc)
- Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
- Number of players (primary method of playing--single, co-op, online multiplayer, etc)
- If single player
- Multiplayer included?
- If Multiplayer
- Single player campaign included?
- If single player
- Pace (turn-based, real-time)