Difference between revisions of "Facets"

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A list of facets that all games should have defined:
 
A list of facets that all games should have defined:
<ul>
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<li>[[Style of play]] (what type of game is it?  Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
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*[[Style of play]] (what type of game is it?  Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
<li>Setting (Fantasy, historical, far future, modern, etc)
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*Setting (Fantasy, historical, far future, modern, etc)
<li>Tone (humorous, horror, romantic, supernatural, etc)
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*Tone (humorous, horror, romantic, supernatural, etc)
<li>Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
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*Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
<li>Number of players (primary method of playing--single, co-op, online multiplayer, etc)
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*Number of players (primary method of playing--single, co-op, online multiplayer, etc)
<ul>If single player
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*If single player
<li>Multiplayer included?</ul>
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**Multiplayer included?</ul>
<ul>If Multiplayer
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*If Multiplayer
<li>Single player campaign included?</ul>
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**Single player campaign included?</ul>
</ul>
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*Pace (turn-based, real-time)

Revision as of 16:42, 10 October 2019

A list of facets that all games should have defined:

  • Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
  • Setting (Fantasy, historical, far future, modern, etc)
  • Tone (humorous, horror, romantic, supernatural, etc)
  • Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
  • Number of players (primary method of playing--single, co-op, online multiplayer, etc)
  • If single player
    • Multiplayer included?
  • If Multiplayer
    • Single player campaign included?
  • Pace (turn-based, real-time)