Difference between revisions of "Facets"
Jump to navigation
Jump to search
If Multiplayer
Pace (turn-based, real-time)
Line 1: | Line 1: | ||
A list of facets that all games should have defined: | A list of facets that all games should have defined: | ||
− | + | ||
− | + | *[[Style of play]] (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc) | |
− | + | *Setting (Fantasy, historical, far future, modern, etc) | |
− | + | *Tone (humorous, horror, romantic, supernatural, etc) | |
− | + | *Visual perspective (1st person, 3rd person, top-down, VR-only, etc) | |
− | + | *Number of players (primary method of playing--single, co-op, online multiplayer, etc) | |
− | + | *If single player | |
− | + | **Multiplayer included?</ul> | |
− | + | *If Multiplayer | |
− | + | **Single player campaign included?</ul> | |
− | + | *Pace (turn-based, real-time) |
Revision as of 16:42, 10 October 2019
A list of facets that all games should have defined:
- Style of play (what type of game is it? Shooter, fighter, "walking sim", vehicle based, role-play, story-based, etc)
- Setting (Fantasy, historical, far future, modern, etc)
- Tone (humorous, horror, romantic, supernatural, etc)
- Visual perspective (1st person, 3rd person, top-down, VR-only, etc)
- Number of players (primary method of playing--single, co-op, online multiplayer, etc)
- If single player
- Multiplayer included?
- Single player campaign included?