Difference between revisions of "Gameplay Experience"

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*'''Linear:''' game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
 
*'''Linear:''' game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
**'''Open World:''' game is set in an open world with a large amount of content to extend playing time (Skyrim, World of Warcraft)
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**'''Open World:''' game with linear play is set in an open world with a large amount of content to extend play time (Skyrim, World of Warcraft, Far Cry)
**'''Multiple Endings:''' game has multiple endings based on player choice for added replay value
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**'''Multiple Endings:''' non open-world game has multiple endings based on player choice for added replay value
  
 
*'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization)
 
*'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization)
  
 
*'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator))
 
*'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator))

Revision as of 20:14, 17 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, how is the gameplay presented?

Gameplay Experience

  • Linear: game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
    • Open World: game with linear play is set in an open world with a large amount of content to extend play time (Skyrim, World of Warcraft, Far Cry)
    • Multiple Endings: non open-world game has multiple endings based on player choice for added replay value
  • Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization)
  • Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, MS Flight Simulator))