Difference between revisions of "Gameplay Experience"

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<h2>Overview</h2>
 
<h2>Overview</h2>
Before we can get to style of play, an even more abstract question is, what type of gameplay is it?
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Before we can get to style of play, an even more abstract question is, how is the gameplay presented?
  
 
<h2>Gameplay Experience</h2>
 
<h2>Gameplay Experience</h2>
  
*Competitive: whether against other players, the AI, or even yourself, every time you play you are competing to win.  Play sessions are usually contained in specific maps.  Often action-oriented games where the story is secondary to the actual gameplay, or games with short play sessions meant to be replayed over and over.
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*'''Linear:''' game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
**Racing: each time you play, you try and finish as fast as you can
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**'''Single ending:''' game has a single primary ending--player action doesn't significantly alter how the game ends
**Attack & Defend: Fight until you can't fight anymore
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**'''Multiple Endings:''' game has multiple primary endings, based on player action
**Games: Chess, card games, etc
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**'''Open World:''' game is set in an open world with a large amount of content to extend play time, and potentially multiple "win" states (Skyrim, World of Warcraft, Far Cry)
*Experiential: While there may be an end goal or other "win" state, the game is focused as much on the journey than whether the player "wins" or "loses."  Often story-based games, or games with long campaigns.
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*'''Looped:''' gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization, MS Flight Simulator)
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**'''Single map:''' Every game takes place on the same playing area (Chess, Magic Online, Fortnite)
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**'''Multiple maps:''': There are a specific number of playing areas to choose from (Call of Duty, Battlefield, Team Fortress 2)
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**'''Palette swaps:''' while the playing areas technically change, the differences between them are minor and are functionally the same (Tetris, Donkey Kong, Pac Man)
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**'''Procedurally or randomly generated content:''' there are essentially infinite, substantially different playing areas generated as needed (Roguelikes, No Man's Sky)
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*'''Open-Ended:''' game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, the Sims, VR "experiences"))

Latest revision as of 08:44, 18 October 2019

New_Video_Game_Taxonomy/Facets/Gameplay Experience

Overview

Before we can get to style of play, an even more abstract question is, how is the gameplay presented?

Gameplay Experience

  • Linear: game has a specific beginning, middle, and end, with potentially limited replayability (Myst, Portal, Tomb Raider, Planescape)
    • Single ending: game has a single primary ending--player action doesn't significantly alter how the game ends
    • Multiple Endings: game has multiple primary endings, based on player action
    • Open World: game is set in an open world with a large amount of content to extend play time, and potentially multiple "win" states (Skyrim, World of Warcraft, Far Cry)
  • Looped: gameplay is meant to repeat, either by starting the game again, or by using similar levels/maps as the player progresses (most arcade games; CoD, Fortnite, Hearthstone, Civilization, MS Flight Simulator)
    • Single map: Every game takes place on the same playing area (Chess, Magic Online, Fortnite)
    • Multiple maps:: There are a specific number of playing areas to choose from (Call of Duty, Battlefield, Team Fortress 2)
    • Palette swaps: while the playing areas technically change, the differences between them are minor and are functionally the same (Tetris, Donkey Kong, Pac Man)
    • Procedurally or randomly generated content: there are essentially infinite, substantially different playing areas generated as needed (Roguelikes, No Man's Sky)
  • Open-Ended: game both allows player choice on how to play, and no specific end state (or no penalty if the player decides to ignore it) (Minecraft, the Sims, VR "experiences"))